THE STORY SO FAR
Obelix (the chubby one), has made a lerrible
mislake. He- hurled a menhir at the Romans, but
missed and inslead hii Gelatix, ihe old druid. square
on Ihe head. Geialix was knocked out cold and,
when he regained consciousness, he hat) lost His
There has been an even woise side elfecl however.
The Knock on the head means he no longer
remembers how to make Ihe Magic Potion. Without
mis, Ihe Gauls will Ce defeated by the Romans.
There is a cure tor Geiatix's condition. Unlorlunale-
!y, only he knew the correct ingredients required lo
\r\ Ihe middle of this chaos there appeared in the
village a mysterious soothsayer named Prolix. He
is no more than a cheap conman though, and views
Ihe credulous villagers as his meal ticket to an easy
life. Unfortunately, the Romans think differently.
They kidnap him, intending to use his influence over
the villagers to convince them to surrender. To their
delight, they find him a willing accomplice,
STRAWBERRIES AND OIL
You must take the part ol Astenx, the only clear
headed person left in the village, and collect the in-
gredients needed to help Getafix recover. This hunt
will lake you around the village, through the woods,
and even into the Roman camp itself!
a) Set up your ATARI ST in the usual way. Refer to
your Owner's Manual if required.
b) Switch on your monitor or TV, Ihen your ST. Place
the program disk in the drive. After a brief period
Ihe game will begin to load.
c) A prompt will appear. To continue a previously
saved game enter 'Y', otherwise enter 'N".
d) Press Esc lo skip the inlroductory sequence.
e) Use the colour code card and your keypad to
answer the loading sequence questions,
II you experience any problems with this software,
please carry out the following procedures:
a) Make sure you are following the loading insirm
b] Please switch off your ST from the mains arul
disconnect any external drives or upgrades .uni
C) II problems persist, please try another piece of
software that you know to load and work. II IhiB
software still loads and runs, then return the faul-
ty software to your dealer, staling Ihe exact pro-
NOTE: We suggest inalyou ensure the disks ate vinlo
prolBCled. Refer to your Owner S Manual it required.
Tnis product requires your computer 10 Oe connecl^ll
lo a television or colour monitor II will nol work on tho
Atari high resolulion mono moniio'
Without FIRE Button Depressed
= JUMP UP 1
With FIRE Button Depressed
N.B. The Jump Up' control only works in the forest.
BEND/PICK UP: press Ihe Space key
KNOCK DOWN A WILD BOAR: press Enter,
PLAY DICE: come close and press Enter key.
GO INTO THE CHIEFS HOUSE: go to Ihe door and
press Enter key.
BUY: when near the shop assistant press Enter.
TYPES OF ACTION
To get Ihe ingredients needed to restore Gelatix's
memory, AsleriK must pertorin a varrely o( tasks:
BUYING: Items may be purctiased in the Gaulish
village, but this costs a fair few seslerc-es. Asierix
isn'i averse to a little gambling to raise money.
PLAYING DICE: Aslerix may play againsl ttie
Soothsayer or tfie Romans in iheir camp. The op-
position rolls first. Asterix follows. The principle is
Simple. To win, Asterix musi score the mosi pomts.
Bolsare placed priorloeach roll. Toshake Ihe dice
before throwing simply shake the mouse, press-
ing the right mouse button when ready to throw.
n doutjle allows Itie contestant to throw again. If
Aslenx wins, he gets everything in the pot.
BOAR HUNTING: Boars roam in Ihe forest. Stay
out ol their path, or Aslerix will be hurt and lose
valuable life points These lumbering beasts can
1)0 neutralized and success earns Astenx quite a
low points. To knock them down, he must stand
ael back from their path, facing the screen. Then,
as they pass, he must strike them with all his might,
FIGHTING THE ROMANS: As he travels through
the woods, Asterix may happen across a solitary
Roman. On these occasions he has two options.
He may flee, or altetnaiively he can light using all
his Gaulish strength and cunning, l^emember, he
has no magic potion, so he may well be exhausted.
But distracting the guard's attention, before attack-
ing and rendering him senseless with one of his
daunting manouvres, is often a good idea.
Should he meet an entire patrol, there's no cause
for alarm. The cowardly Romans run away at first
sight of our hero.
Centre and press
Ihe FIRE button
Push shaft to the
right and press
the FIRE button
bottom 10 top
Push shaft down-
wards and press
the FIRE button
lop to bollom
Push shaft up-
wards and press
the FIRE button
SELECTING THE INGREDIENTS: When Asterix
has gathered sufficient ingredients, he may ley to
prepare the potion that will restore Getafix. He
must travel lo the tar left of the village where Getalix
and ObeliM await fwm.
When he teaches Ihe correct place, a cooking pot
cursor appears, which allows him to click on the
three ingredients he wishes to blend (ingredients
can be put back down by clicKing on them a se-
cond lime). When il has been created, Asterix can
choose lo have the mixture tested on either Getalix,
Of a Roman (provided he has captured one). Take
care with your expetimentation though, as each
itiix pitivides only three doses.
When you are ready to leave the Mixing Screen,
click the left mouse button or press the Esc key.
QUITTING AND SAVING
By pressing the Esc key you can skip the presen-
tation page or quit the game. If you wish lo quit and
save, press the FIO key.
These ate found on a strip along the tjotiom ol the
screen in the form ol two icon lines:
LINE 1 (from left to tight):
a) 9 spaces containing boar-legs which symbolise
life points. You lose these when knocked down
by lish, 0' when figiiting boats and Romans,
b) 6 spaces meant lo contain sesterces. These can
be won by playing dice. They ate used for pur-
chasing various items in the Gaulish village,
such as the Golden Billhook which, used as a
|oker. slows down Aslerix's loss of energy.
c) The remaining 3 spaces are for the items bought
by the player.
LINES (from left to tight):
a) The (irsl space contains either
- Gotafix's head showing his state of health.
- the head of the character whose words
currently appear in the text box alongside.
b) The remaining six spaces are intended for the
You have won the game when you succeed in brew-
ing the magic formula and had either Getafix or a
Roman tasle il. II will nol be easy tl^ough, since
there are over twenty combinations,
If Asterix makes Ihe old druid drink too many ol his
concoctions, his condition worsens and you will
lose the game if he gels into a weak state. Il's vital
lor Asterix to capture a Roman lo experiment on